Audio tool for Unity
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This is the complete list of members for Harmony, including all inherited members.
AddClip(AudioSource _source, AudioClip _clip=null) | Harmony | static |
AttachTo(AudioSource _source, Transform _transform) | Harmony | static |
CleanPlaylist(AudioSource _source) | Harmony | static |
ClearPlaylist(AudioSource _source) | Harmony | static |
DeleteClip(AudioSource _source, AudioClip _clip) | Harmony | static |
DestroySource(AudioSource _source) | Harmony | static |
EnabledPlayList(AudioSource _source, bool _enabled) | Harmony | static |
EnabledPlaylistLoop(AudioSource _source, bool _enabled) | Harmony | static |
EnabledPlaylistRandom(AudioSource _source, bool _enabled) | Harmony | static |
GetPlaylist(AudioSource _source) | Harmony | static |
NextClip(AudioSource _source, float _delay=0) | Harmony | static |
Pause(AudioSource _source, float _delay=0) | Harmony | static |
Play(AudioSource _source, bool _destroyAfterPlaying=false, float _delay=0) | Harmony | static |
PreviousClip(AudioSource _source, float _delay=0) | Harmony | static |
ResetPlaylist(AudioSource _source) | Harmony | static |
ReturnToHarmony(AudioSource _source) | Harmony | static |
SetClipInPlaylist(AudioSource _source, int _clipIndex, float _delay=0) | Harmony | static |
SetSource(string _clipName) | Harmony | static |
Stop(AudioSource _source, float _delay=0) | Harmony | static |
StopAll(float _delay=0) | Harmony | static |
StopAllBut(AudioSource _source, float _delay=0) | Harmony | static |
SubClip(AudioSource _source, AudioClip _clip=null) | Harmony | static |
SwapClip(AudioSource _source, AudioClip _clip1, AudioClip _clip2) | Harmony | static |
SwapDownClip(AudioSource _source, AudioClip _clip) | Harmony | static |
SwapUpClip(AudioSource _source, AudioClip _clip) | Harmony | static |
UnPause(AudioSource _source, float _delay=0) | Harmony | static |